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KILL IT WITH FIRE 2

Opening and Closing Credits for a Published Video Game.

A motion language designed to reflect chaos, comedy, and energy.

THE SCOPE

Opening and closing credit sequences for a published video game released across all major platforms.

CHALLENGE

The opening and closing credits for Kill It with Fire 2 needed to be a chaotic, comedic, and exaggerated bookend for players – while remaining readable and cohesive. The first game had virtually no opening credits and a minimal closing credit sequence yet still were appropriate for the look and feel. The visual style for the sequel drew inspiration from 1960s pop art, and opening sequences from a certain British spy, requiring motion that felt playful and polished.
 
Credits from the original game shown here.
KIWF_1.webp

APPROACH

My initial design for the opening credits was completed before any official direction was given. I wanted to get a head start to see how the names appear in a 3D environment, around animated fire elements that mimicked the fire style in the game. Although I knew this would not get used, it started productive conversations about what could be done, and what not to do.

BEHIND THE SCENES

The opening and closing sequences were built through a hybrid workflow that blended 2D and 3D animation. I worked with a combination of production-provided assets and custom elements built from scratch, designing additional graphics and motion behaviors to match the game’s tone. These pieces were animated and composited together, with careful attention to timing, rhythm, and transitions so that motion, sound effects, and music worked as a single experience. The result was a cohesive credit sequence that felt energetic, intentional, and tightly integrated with the game’s chaotic personality.
KIWF_Collage.webp

DECISION

The motion system established timing and rhythm driven by music and comedic emphasis, paired with exaggerated movement that balanced chaos with readability. Consistent rules across the opening and closing sequences ensured a cohesive, authored visual energy.

OUTCOME

The resulting credit sequences feel cohesive, playful, and unmistakably aligned with the game’s personality. The system ensured consistency across sequences while allowing enough flexibility to keep the experience fun and dynamic. The work shipped as part of the published game, now available across all major gaming platforms.

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